Website powered by
Delves : Sunkiller Sanctum Art - Voidstorm - World of Warcraft: Midnight
Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Jessica Dinh and Outsourcing Team provided excellent support on this larger cavern area.

Delves : Sunkiller Sanctum Art - Voidstorm - World of Warcraft: Midnight

During the development of Midnight, I served as the Dungeon Artist for the Sunkiller Sanctum Delve and supervised the art development for the space. Erica Cai was the Point Artist for the Void architecture and guided the overall visual direction. Special thanks to our Outsource Supervisor, Jessica Dinh, and the Outsourcing Team for their support throughout the project..
-.-.-.-.-
My responsibilities included providing key-art model and texturing (with some textures created by other Dungeon Artists), providing feedback when necessary, lighting, and set-dressing. Props and decorative elements were created by the Prop Art team. None of this would have been possible without the level design and collaboration of the Design and Encounter Teams, who brought everything together.

More artwork